Sunday, 14 February 2010

Revision of Thoughts.

Almost two months later I come back to conclude what I started.

What do we STRIVE for during play? For each individual it changes. Some a completionist, obsessive compulsion, some an experienced, story based drive. But something as humans we all recognise, is that we don't actually strive for success and it's benefits exclusively, we strive for the recognition of our actions - whether it's success, failure or the grey area inbetween.

We complete the game, so we can say we've "one-hundred percented it". Or that we've "completed the story". We play multiplayer games, so that our achievement is shared by REAL people, not just a computer. And we love RPG ending sequences, becuase they have noted our actions.

For me personally, I play imagining I am demoing a game at E3. I try to make it look cool. I find enormous enjoyment, and frustration in that.

And while it's not for me to say what games SHOULD do, I think it's always healthy to note, that in any game design, there should be room for reciprocation of your actions. Multiplayer, co-op, Youtube capturing, live streaming, personalised endings. And to support those elements, the ability to express your actions. It's an important part of the interactive medium.