Saturday, 18 May 2013

And so I rejoin (redux)

Rejoining the unemployed.

Well thankfully not properly, but let's just say that wasn't my thing.

Yeah it ticked the 'Hey let's do something in video games' box. And the 'let's get out of this job' box too. But it didn't tick the 'Am i enjoying life' box.

Great respect to those guys that I worked with. People are driven by different things and that wasn't the way I wanted to live and it was a little too easy/mindless. I also spoke with tons of people I hugely respect and strengthened my technical knowledge. Understood the industry a little better.

So cracking on with the C++ and firming up my portfolio. Just cool stuff, as you do.

Back to the subject at hand, and why anyone might read this blog soon. I have been playing games, as you'd expect! Dragon's Dogma might deserve some attention. I'll try draft something out, in my plentiful downtime!

Kyle






Saturday, 16 February 2013

And so I rejoin.

The thing is, I may have found a job on the periphery of the games industry, but am I happy?

Well the answer actually is yes.

I have an excuse to read NeoGAF at work.

But more importantly I am learning new corners of the industry. Exciting corners. The kind of corners Valve are shouting about, by giving their freelance economist his own blog. I know that's actually old news, and he might have been fired along with Jeri. But it's also brand new.

So while looking for lead artists for studio X, I am also looking for business intelligence managers. I am looking for lifecycle managers. People who are looking at the future of the commercial side of games. People who are identifying ways to monetise user interaction.

And it's intriguing stuff. It's a frontier.

Should have more soon. Also I am playing Antichamber. Should write about that.